-
Drag Mouse Wheel to Rotate the view. It rotates around an invisible Point of Interest.
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Hold Shift and drag to Move the point of interest.
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Hold Ctrl and drag or roll the Mouse Wheel to Zoom in and out
Change View
Middle Mouse
Axis View
Numpad 1 – 9
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Num 1, Num 3 & Num 7 to view from Front, Side & Top.
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Num 9 to Invert the current view direction.
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Num 5 to toggle Orthographic view.
Camera View
Numpad 0
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Numpad 0 to align the view with the scene camera.
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Ctrl + Numpad 0 to align the view with the selected camera and make it the scene camera.
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Ctrl + Alt + Numpad 0 to align the scene camera with the current view.
Frame Selected
Numpad .
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Numpad . to set the point of interest to the current selection.
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With multiple selected, it will set to the average position of all selected.
Change Mode
Ctrl + Tab
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Ctrl + Tab to see all available modes.
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Tab to toggle Edit mode directly.
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If the cursor is hovering a timeline, Ctrl + Tab to toggle graph view.
Move
G
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Press X, Y or Z to lock to an axis. Press twice to switch from global to local axes.
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Shift + X, Y or Z to exclude an axis.
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In Edit Mode, press G twice to slide along existing edges.
Rotate
R
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Press X, Y or Z to lock to an axis. Press twice to switch from global to local axes.
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Shift + X, Y or Z to exclude an axis.
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Press R twice to switch to gimbal mode.
Scale
S
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Press X, Y or Z to lock to an axis. Press twice to switch from global to local axes.
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Shift + X, Y or Z to exclude an axis.
Delete
X
-
Press X in Object Mode to delete selected objects.
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Press X in Modeling to delete selected vertices, edges or faces.
Hide
H
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H to hide the selection.
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Shift + H to hide everything but the selection.
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Alt + H to unhide all.
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Meshes that are hidden in Modeling are visible in Object Mode.
Add
Shift + A
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Shift + A adds new data.
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Depending on the context, this can be a new object, a new mesh inside the active object or a new node.
Duplicate
Shift + D
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Shift + D to duplicate the selection.
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Alt + D in Object Mode to create Linked Duplicates, which reference the original data instead of copying it.
Repeat Last
Shift + R
-
Shift + R to repeat the last action.
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Repeats Move, Rotate and Scale relative to the result of the previous action.
Change Shading
Z
-
Shift + Z to toggle Wireframe and X-ray , to see and select through the mesh.
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Alt + Z to only toggle X-ray.
Selection Modes
1 , 2 , 3
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1 for vertex select.
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2 for edge select.
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3 for face select.
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Switching modes can change the selection!
Snap
Shift + S
-
Move one thing precisely to another, especially useful to position the 3D cursor.
-
Shift + Right Mouse to set the 3D cursor by hand.
Select All
A
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A to select all objects, meshes, keyframes etc. depending the context.
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Alt + A to deselect all.
Add to Selection
Shift + Left Mouse
-
Shift + Left Mouse on unselected to add to the selection.
-
Shift + Left Mouse on selected to remove from the selection.
Select Loop
Alt + Left Mouse
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Alt + Left Mouse while the cursor is close to a crossing edge.
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Alt+Shift+Left Mouse to add or remove loops from the selection.
-
Only works on multiple faces if they are four-sided ("quads").
Select Path / Area
Ctrl + Left Mouse
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Ctrl+Left Mouse to add the shortest path of vertices or faces to the selection.
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Ctrl+Shift+Left Mouse to add or remove an area.
Select Linked
L
-
L to select all linked vertices under the cursor.
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Shift + L to remove all linked vertices from the selection
-
Ctrl + L to select what is linked to the current selection.
Select More / Less
Ctrl + Num +
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Ctrl + Num + to select more.
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Ctrl + Num - to select less.
-
Ctrl + Shift + Num + to select more elements with the same distance as the last two.
Select Similar
Shift + G
-
Ctrl + G to select all with similar traits to the current selection.
-
Also works with objects or nodes selected (Select Grouped)
Extrude
E
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E to extrude a connected copy of the selected mesh and wait for input to be moved.
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ESC or Right click to end the extrusion without moving it. Creates "doubles"!
-
Alt + E for more options.
Inset
I
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I to inset around the selected faces.
-
Press I again to inset individual faces.
-
Press O to toggle outset.
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Press B to toggle boundary.
Add Face
F
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F to add a new face to the mesh. Adds a loose edge if two separate vertices are selected.
-
Alt + F to fill Ngons with triangles.
-
Ctrl + F to bring up all face options including "Grid Fill"
Merge
M
-
Merge all selected vertices at a specified point.
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Merge By Distance to remove vertices that are closer than the threshold value, which you can set in the context menu.
Split
Y
-
Y to split the selection.
-
The selection is disconnected but still part of the same data block and object.
Separate
P
-
P to separate the selection into a new object.
-
The new object will have the same modifiers as the object it was separated from.
Loop Cut
Ctrl + R
-
Ctrl + R to cut a loop if faces into segments.
-
Roll the Mouse Wheel to change the number of segments.
-
Only works on multiple faces if they are four-sided ("quads").
Connect Path
J
-
J to connect vertices in the order in which they were selected.
-
Cuts into faces and creates additional vertices when the path intersects with existing edges.
Bevel
Ctrl + B
-
Ctrl + B to bevel edges.
-
Roll the Mouse Wheel to adjust the number of segments.
-
V to toggle vertex bevel.
-
C to toggle clamping.
-
P to adjust the bevel profile.
Dissolve
Ctrl + X
-
Ctrl + X to delete vertices but connect the surrounding edges. The result is based on the selection mode.
-
X > Limited Dissolve dissolves all vertices/edges below a treshold angle.
Extrude to Cursor
Ctrl + Right Mouse
-
Ctrl + Right Mouse to extrude to the cursor position and adjust the rotation of the previous segment.
-
Extrusions will be placed at the depth of the 3D cursor.
Snap (Toggle)
Ctrl
-
Hold Ctrl to enable snapping.
-
Works with Move, Rotate and Scale as well as Sliders
-
You can snap to increments (default) or geometry (vertices, edges, faces).
Granular Input
Shift
-
Hold Shift to divide the mouse input for more precise control.
-
Works with Move, Rotate and Scale as well as Sliders
Multi-Edit
Alt
-
If you have multiple objects selected, editing parameters will only affect the active object.
-
Hold Alt to change the parameters of all selected objects instead.
To Sphere
Shift + Alt + S
-
Shift + Alt + S makes selected vertices approach a sphere. Accepts inputs between 0 and 1.
-
Turns a single loop of vertices into a circle.
Subdivision Surface
Ctrl + 1
-
Ctrl + 1, 2, 3 to add a subdivision surface modifier with corresponding levels.
-
Ctrl + 0 will disable the modifier (level 0).